Likkle but tallawah.
A newborn tracker built for the 3am shift. Log a feed one-handed, in the dark, in under three seconds — then go back to sleep.
No account required — not a trial, not a teaser. Feeds, sleep, photos and notes are stored locally on your iPhone. Create an account only if you want to share with a partner.
Every screen answers the question a tired parent is actually asking.
A live countdown front and centre. Bottles, nursing (per side, with a running timer), and solids — with burps, spit-up and notes. Smart defaults mean the usual feed is one tap.
One giant button for "fell asleep" and "woke up." On waking, log what actually settled them — rocking, pacifier, white noise — and see which methods work.
Fast logging with a stool colour guide, plus a week-at-a-glance card — the thing your pediatrician asks about at every early visit.
Weight, length and head circumference plotted against WHO growth references, with adjusted age for preterm babies. Keep an "ask the doc" list between appointments.
A daily photo, milestone cards at week one and every month-birthday, and a time-lapse scrubber that morphs through the whole story so far.
First bottle. Five-hour stretch. One week strong. The grind deserves a bit of confetti — and a trophy cabinet you and your partner share.
You are usually holding a baby. The app assumes it.
"Log a bottle in Likkle." "When did I last feed her in Likkle?" "Is he asleep in Likkle?" — logging and answers without touching the screen.
A live countdown to the next expected feed, with a log button right on the lock screen and in Control Center. No unlock, no app launch.
An optional nudge when a feed is due, on an interval you choose with your pediatrician. Overdue is an invitation, never an alarm.
Sign in with Apple and invite the other parent. Their logs appear on your phone live — so nobody double-feeds at 4am.
Dark mode was designed first, not bolted on. No pure whites anywhere, soft glass surfaces, large touch targets in the bottom half of the screen where your thumb already is. Full Dynamic Type and VoiceOver support, and every animation has a Reduce Motion fallback.